With one notable exception, most space tactical combat games I’ve encountered since I started playing them way back in 1979 depend on the trusty d6. Its a great die, and its always fun to roll a gob of them. That said, it does have its limitations. Its fairly granular with each side coming up 16.6% of the time which has its limits. RPG’s dealt with this limitation with the invention of polyhedral dice with 8, 10, 12, 20 or more sides but these have rarely found there way into tactical games.
Martial Stars fully embraces 6, 8, 10 and 12 sided polyhedral dice to great effect in many facets of the game, in fact weapons are designed by first selecting a die type then adding attributes and specifying a firing arc. For example [s10a] would represent a spinal mount d10 weapon with the assault attribute. The greater number of sides a weapon die has gives it a better chance to hit while sacrificing range over dice with fewer sides.
Small craft designs also center around the use of various die types, but that is a subject for another article.